![]() ![]() I started a new save file because I kinda messed up the inventory management aspect of my first save, and the game's three main chapters can be played in any order, so I'm going to start out with a different chapter this convinced me to get Risk of Rain 2 last night and I was immediately hooked. I'm not really sure how the game determines which scares to send your way. ![]() I can experience something then reload the save and experience a totally different scare. And one really cool thing is that the scares don't really seem to be set along a predetermined path. The PT influence is obvious, but it also borrows from bigger games in the genre like RE7 in terms of inventory management and overall structure. I think the subtle stuff is genuinely more creepy because it will have you second guessing yourself ("Did I really see that? Was that item in a different spot a second ago?" etc.). ![]() The game will present scares in both subtle and jumpscare fashion. I had been following Visage for a bit prior to its release, but just haven't had an opportunity to pick it up until recently.īut returning to the game itself: I've played a bit more and this really is the real deal - it's a very scary game. The entire hype surrounding the game and the sequence of events that led to PT never being fully realized have always interested me. ![]()
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